AW2 Normal Campaign - Yellow Comet

Silo Scramble

Silo Scramble Map

COs: Kanbei V Flak
Terms: Route all enemy units or capture the HQ within the time limit.
Difficulty Rating: **

APCs are essential when starting the mission, move one infantry guy to the bottom silos. The other one should head west. Get to the middle before Flak can and block the bridge with an APC. Capture one base in the center and with the rest of your men fire the silos. Flak will take a beating and you should have a lot of cities in your possession. Build some tanks and swarm Flak. Easiest would be to route Adder by blocking bases and surrounding enemies so they can't move. Remember infantry inside APCs don't get damaged from silos only the APC will!

Show Stopper

Show Stopper Map (Click to reveal map, double-click to show lab map location)

Click to reveal entire map;
Double-click to reveal map and show lab map location

COs: Sonja V Adder
Terms: Capture the HQ, or destroy the 8 mini cannons around the fortress.
Difficulty Rating: ***

This is one of those maps that if you've never played it before you'll want to move your units out far as possible and see where the enemy is located so when you start the second time you won't make costly mistakes. (Or click the map on this page to reveal the map) There are two bases the one near the bottom of the map is unguarded but you'll need to protect yourself whilst capturing the base. The second neutral base is guarded by artillery and recons but if you act fast you can grab it before the T copter and mechs arrive. You'll need anti air because Adder nastily unleashes bombers when you're advancing near the mini canons. There is a rocket on the city near the top two mini cannons beware use recons to get in close or use your own rockets. The best option on this map is to destroy all the mini cannons rather than driving off after the HQ in the top corner.

Sensei's Return

Sensei's Return Map
(No pre-deployed enemy units behind fog)

COs: Sensei V Adder
Terms: Route all enemy units or capture the HQ within the time limit.
Difficulty Rating: **

This mission is fun! Straight away drop troops off with T Copters and take the base then take the airport. Send troops round the straight and narrow path to the HQ. They will stop the advance of enemy soldiers. You can use artillery behind the infantry to cover then and break the deadlock of units. The main battle is from the airport keep creating B Copters swarm round to the Black Hole bases and block the bases, target missiles. With the base create tanks in case you come across any anti air. You'll need recons to track down every unit but I don't have to tell you that do I? You'll be rewarded with a nice dialogue between Sensei and Adder..

Duty & Honor

Duty & Honour Map

COs: Kanbei V Adder
Terms: Destroy all units and protect the 10 cities in the north-east!
Difficulty Rating: ***

That tricky Adder has put two lasers in your way... Move forward and out of the way of the lasers you can move your rockets into position to blow them up. You can get to the cities with about 5 cities left and cause as much damage as you can to enemy infantry and mechs. Once the enemies capturing force is gone you can set about routing the enemy. With caution this map isn't very hard, silly mistakes cost lives though. Watch out for enemy artillery and rockets.

A Mirror Darkly

A Mirror Darkly Map (Click to reveal entire map)
Click to reveal entire map

COs: Sonja V Lash
Terms: Destroy all units and do not allow a single enemy unit to land on the HQ.
Difficulty Rating: ***

This mission looks hard but is a lot of fun. Lash figures with a giant attack force she can get to your HQ, but we know otherwise. Target multiple units so they will join together and also attack fast units like recons. Move the rocket of your HQ to the forest in the top so it can cover your HQ. Leave a tank on your HQ and hide the other tanks in case you need to come in and save the tank on the HQ. You'll need to move the rockets nearer the mountains and near APCs to get maximum targets on both sides. Put Mechs on mountains where tanks can't attack them. Tear apart Lash's strike force then clean up the last remainders of her army.

Foul Play

Foul Play Map

COs: Sensei V Adder
Terms: Destroy the 3 mini cannons to win!
Difficulty Rating: ***

It seems Adder's set up a trap and has a nice walk to your HQ. Lucky for us we've got Sensei with his great powers of conjuring up units. Capture the airport is a priority and smash Adder's units in the bottom then start bashing through those pipe seams. In the HQ section you'll be wanting to block on the bottlenecks left and right with infantry, mechs followed by artillery behind. Hold out long enough for bombers to come rushing in and save the day. When you get Sensei's Super CO power activate it because this is your chance to destroy everything Adder has on the right and grab vital airports to send bombers along to finish the mission.

Sea of Hope

Sea of Hope Map

COs: Any Yellow Comet CO and Sami V Adder
Terms: Route all enemy units or capture the Lab within the time limit.
Difficulty Rating: ***

This is Yellow Comet's lab mission with 18 days to capture that lab. You must keep Sami's units alive, this means you can't afford to lose that cruiser carelessly. Adder has a bomber, which can be deadly to Sami's battleships unless you sort it out with the cruiser then attack the B copter. Firstly you'll need to move infantry up to capture the port and airport which you can use to create bombers to take care of hard to reach sea units. As with all lab missions except for Orange Star lab mission it's far easier to destroy all enemies than to actually capture the lab, unless you move in with a t copter and surround the lab and capture it. Use Sami's battleships as cover for the center of the map and make good use of airports.

The Hunt's End

The Hunt's End Map

COs: Any Yellow Comet CO and Any Orange Star or Blue Moon CO V Lash
Terms: Destroy the seam in the factory pipeline!
Difficulty Rating: ****

This map looks tricky but providing the enemy does what you want it's quite easy. Kanbei's a good choice but will take longer to deploy a battleship as you'll need more funds. Create an infantry straight away and capture cities, support the infantry with anti air and tanks. At the same point Orange Star with Sami as the CO (although it doesn't really matter who you choose) saves money for a few turns then moves straight for the port. For some reason while doing nothing with Sami and saving money Adder doesn't charge after the airport. Once you've got your battleship head up and avoid mini cannons and target the pipe, with the rest of the troops destroy as much stuff as possible.

Page updated: Tuesday, 03 October 2006