Eagle - Jumped-up Flyboy

Eagle Normal

Eagle is a proud but impatient CO of Green Earth that excels in aerial combat but is lacking somewhat on the seas.

Day To Day Abilities

  • 115% attack with aircraft
  • 110% defence with aircraft
  • -2 daily fuel useage with aircraft
  • 70% attack with sea units

COP - Lightning Strike 300,000g

  • All non-infantry units readied for action
  • 95% attack with aircraft
  • 80% attack with infantry/mechs
  • 50% attack with sea units
  • 80% aircraft defence
  • 70% all other defence

In perhaps the most feared CO Power of them all, Eagle instantly readies his troops for a second bout of action in the same day. All non-infantry units that have taken their turn are lit up again and ready to attack. To compensate the ridiculously good power that this is (and possibly because of such rushed planning on Eagle's part), All units suffer a 20% loss in attack and a 30% decrease in defense. Don't let your opponents retaliate.

Notes & Tactics

Eagle

Needless to say, you should rely mainly on your air force when using Eagle, meaning he is at a loss on maps with no aircraft. Boats are a complete waste of time (other than landers) but ground units are on par with Andy's (and APCs are vital to keeping your sky fleet moving). Lightning Strike makes people cry real tears, it means you can deploy units and send them off, move indirect units and then fire with them, drop off units past enemy lines and then melt your opposition, or simply send in waves of units to blow things up twice, all in one day. Just make sure you oppnents are not in a position to take advantage of your weakness by counter-attacking the day after your power, as all units have 30% less defencive power. Try sending battle copters out to disrupt infantry early on, and don't be afraid to bomb those anti-air units. Tally ho!

Page updated: Friday, 15 September 2006