Grit - Cowboy Sharpshooter
Laid-back marksman that excels in indirect combat, but not so much in face-to-face. Grit is quite different from game to game, but his overall strengths are the same.
Day To Day Abilities
- +1 indirect range
- 80% attack with directs
- 80% attack with infantry/mechs
COP - Snipe Attack 300,000g
- +3 indirect range (compared to other COs)
- 165% indirect power
- 90% direct/infantry/mech power
- 110% defence
Grit's indirect units increase in range by 2, and power by 65%! This means his rockets can rampage around killing things all over the place, and his battleships can shoot over most of the map. Even his artillery get a range to be compared to any normal CO's rockets! A devastating CO Power.
Notes & Tactics
Grit's extra range means you can pummel things from afar with considerable ease. Try to use your range to keep the enemy at arm's length, even to the point of attacking other rockets with yours, etc. An incoming army could easily be halved by the time it reaches your base, but make sure you're well defended against aircraft with missiles, too, or a bomber might sneak round and start wreaking havoc on your rockets! Another thing you should make sure is that you have at least a few Md. Tanks and APCs up front to block any remainders of tanks that come charging at you. If you want to go on the offencive, then leapfrog your rockets and artillery along in pairs or groups, so that one can always fire as the other is moving. Then when you get your CO Power, unleash your fury upon the world - with guided explosives!