Adder - Poncey Goth
He is third in command of Black Hole and as such often makes his units go the extra distance.
Day To Day Abilities
- None
COP - Sideslip **
- +1 movement for all units
- 110% defence
Adder oversees each unit's progress, making sure they get an extra 1 movement, as well as 110% defence. Very useful power to slip out all too often.
SCOP - Sidewinder --***
- +2 movement for all units
- 110% defence
Speed is the key to victory, as Adder well knows. With this power he forces his units into using an extra 2 movement. ...110% defence, too.
Notes & Tactics
Adder is a CO with no major advantages that stand out. All his units are bog-standard and his CO Powers don't actually affect battle at all. What they do do, however, is give direct-fire units a sneaky shot at range-dodgers, and let infantry sprint almost twice as far to capture properties. Every unit under Adder's control gets the bonus, so your opponent can either spend the whole game giving you a wide berth, which is an advantage in itself, or stay right on the edge of your range and get bitten with a CO power. On top of this, Adder's CO powers charge fairly quickly compared to other COs, so unless you are scaring your opponent away with the possibility of a far-reaching attack, use those powers generously. Generally you should be using Sideslip much more than Sidewinder, because it's more economical and the +1 movement at more times is ususally more useful than +2 less often. Heheheheheh...