Eagle - "Prince of the Skies"
Eagle is a proud but impatient CO of Green Earth that excels in aerial combat but is lacking somewhat on the seas.
Day To Day Abilities
- 115% attack power with aircraft
- 110% defence with aircraft
- -2 fuel consumption with aircraft
- 70% attack power with seacraft
COP - Lightning Drive ***
- 130% attack with aircraft
- 130% defence with aircraft
- 110% defence with all else
Eagle commands his air force to go on an all-out assault, sending with them a 15% attack and 20% defense bonus. Everything else gets the obligatory 10% defence boost.
SCOP - Lightning Strike ---******
- Moved non-infantry units can move again
- 130% attack with aircraft
- 130% defence with aircraft
- 110% defence with all else
In perhaps the most feared CO Power of them all, Eagle instantly readies his troops for a second bout of action in the same day. All non-infantry units that have taken their turn are lit up again and ready to attack. Everybody gets 10% added defense, aerial units also get 20% extra defence and 15% extra firepower to take with them as they prepare for the second strike of lightning.
Notes & Tactics
Needless to say, you should rely mainly on your air force when using Eagle, meaning he is at a loss on maps with no aircraft. Boats are a complete waste of time (other than landers) but ground units are on par with Andy's (and APCs are vital to keeping your sky fleet moving). Most of the time you should wait for his Super CO Power, as Lightning Strike makes people cry real tears, it means you can deploy units and send them off, move indirect units and then fire with them, drop off units past enemy lines and then melt your opposition, or simply send in waves of units to blow things up twice, all in one day. Try sending battle copters out to disrupt infantry early on, and don't be afraid to bomb those anti-air units. Tally ho!