Grit - Cowboy Sharpshooter

Grit Normal

Laid-back marksman that excels in indirect combat, but not so much in face-to-face. A rather defensive style of play comes with using this CO.

Day To Day Abilities

  • +1 range on indirect units
  • 120% attack power with indirects
  • 80% attack with directs

COP - Snipe Attack ***

  • 150% attack with indirects
  • +2 indirect range (compared to normal COs)
  • 110% defence

Grit's indirect units increase in range by 1, and power to 150%. This means his rockets can rampage around killing things all over the place, and his battleships can shoot over most of the map. Even his artillery get a range to be compared to any normal CO's rockets!

SCOP - Super Snipe ---****

  • 150% attack with indirects
  • +3 indirect range (compared to normal COs)
  • 110% defence

Grit adjusts his ranges even more, bringing them up +2, and put them up to 150% attack. Plus your usual 110% defence for the other units. Miles around Artillery become blasting zones, and anything with inherently more range becomes GODLY. Catch as many as you can in your net of destructive rain!

Notes & Tactics

Grit

Grit's extra range means you can pummel things from afar with considerable ease. An incoming army could easily be halved by the time it reaches your base, but make sure you're well defended against aircraft with missiles, too, or a bomber might sneak round and start wreaking havoc on your rockets! Another thing you should make sure is that you have at least infantry and APCs up front to block any remainders of tanks that come charging at you. If you want to go on the offensive, then leapfrog your rockets and artillery along in pairs or groups, so that one can always fire as the other is moving. Then when you get your CO Power, unleash your fury upon the world - with guided explosives!

Page updated: Sunday, 17 September 2006