Max - Angry Tank Man

Max Normal

Max is an all-out direct attack CO, with a liking for tanks and such and a dislike for cannons that point at the sky and shoot really far.

Day To Day Abilities

  • 120% attack with all direct units
  • -1 range with indirect units
  • 90% attack with indirect units

COP - Max Force ***

  • 140% attack with directs
  • +1 direct movement
  • 110% defence

Hoo! Hah! Max's direct units become 140/110 (atk/def) for one day. All other units gain the normal 10% defence bonus.

SCOP - Max Blast ---***

  • 160% attack with directs
  • +2 direct movement
  • 110% defence

Max pushes forward harder and faster, with direct power rising to 160% and direct movement increasing by 2, and all units get 10% extra defence.

Notes & Tactics

Max

Don't waste your money on lots of rockets, missiles, artillery or battleships. (Max's artillery range is 1! 1!!) Also, don't be fooled by the game's emphasis on Max's tanks. Direct units include all aircraft, and subs and cruisers as well, so if plenty of airports are lurking around, don't be scared to send in a attack fleet of air units! Also, you shouldn't use Max on tight, small, or enclosed maps, or any with choke points (two areas linked with a very narrow gap), as he needs wide open spaces to unleash the full power of his direct attacks. Max is stronger in the first game than he is in the second, but he's not entirely useless in AW2. The extra movement during his powers enables quick first-striking of tanks and aircraft, asserting easy domination in the air and the open ground. By using a combination of bombers/copters and ground units, you should be able to do major damage to any army.

Page updated: Sunday, 17 September 2006