Sonja - Reconnaissance Connoisseur

Sonja Normal

Sonja is the brainy yet inherently unlucky daughter of Kanbei. She relies more on tactics than power, and her units are suited more towards battles in fog of war.

Day To Day Abilities

  • +1 Vision in Fog of War
  • 150% counterattack power
  • Hides HP values from enemy
  • -10% luck

COP - Enhanced Vision ***

  • +2 Vision (over other COs)
  • Vision into woods and reefs
  • 110% defence

Sonja gathers intel on her enemy, raises all units vision up to +2 and outfits them with infra-red goggles to see into forests and reefs from a distance, for the duration of the day. That and 110% defence while the units are all excited about their new toys.

SCOP - Counter Break ---**

  • +2 Vision (over other COs)
  • Vision into woods and reefs
  • 110% defence
  • Fire first when attacked

Sonja works overtime in the intel and strategy department to bring her units +2 vision from normal, vision into forests and reefs and the strange ability to fire first even when attacked (for 100% power, not 150%). That's a very clever trick.

Notes & Tactics

Sonja

Sonja is a very useful CO in fog of war, but without it her glaring negative points become even more apparent. Use her masked HP intel to your advantage by grouping similar units and shuffling them round to cause confusion. "That's not the Neotank I ground down to 2 with my cowardly artillery!", your friends will cry, "My Md. Tanks! They're burning!", they may add. Sonja's CO powers also build relatively swiftly, so use Counter Break often when you want a bit of piece and quiet (if used with the confusion method, this could have pleasing results) and don't be afraid to use Enhanced Vision instead if you want to scan a whole forest for hiding rockets. Chances are the estimated damage Sonja inflicts at any given time will be rounded down or will just drop, however, so be careful about which units you send to attack and try to go for a little bit of overkill.

Page updated: Saturday, 28 October 2006