Javier - Mustachioed Knight
Gentlemanly and verbose knight of Green Earth, Javier uses Communications Towers as medieval castles, gaining defence as well as attack for every one captured. He also doesn't like getting hit from afar, so he has extra indirect defence.
Day To Day Abilities
- 120% defence against indirect attacks
- +10% attack/defence per Comm Tower under his control
COP - Tower Shield ***
- 140% indirect defence
- 110% attack/direct defence
- Double tower bonuses
Javier commands his troops to hide behind his solid tower, pushing indirect defence up to 140% and doubling any comm tower bonuses. (Every tower now counts for +20% attack/defence)
SCOP - Tower of Power ---***
- 160% indirect defence
- 110% attack/direct defence
- Triple tower bonuses
Javier brings forth the might of his powerful tower to deflect indirect attacks up to 160%, and this manly spectacle rallies his troops to triple tower bonuses. (Every tower now counts for +30% attack/defence)
Tags
A nice offencive/defencive pairing, Jess wheels out the hard attacks and then Javier puts on the indirect shielding.
Notes & Tactics
In a map without towers (i.e. 90% of maps), Javier's strength lies in his defence against indirect attacks. Use this to march forward with less worry about artillery or rockets, and press onward with directs. During powers, this is hugely amplified, so feel free to push in your indirects into enemy indirect range and unleash some Green Earth sausage all over them. If you do happen to get even one tower though, you can more or less claim victory, as the extra defence will give you a good boost of resiliance to attacks. Two towers? Just tell your enemy to resign. Then slap yourself for being cheap.