Jugger - Whimsical Robot
Jugger is an experimental commanding robot with a carefree attitude and a few glitches still to iron out. His attacks do randomly more or less damage.
Day To Day Abilities
- 30% luck
- -15% luck
COP - Overclock ***
- 55% luck
- -25% luck
- 110% attack/defence
Jugger cranks up the CPU voltage and commands even more erratically than before. Positive luck goes up to 55%, but negative luck also hits -25%. Default 110% attack/defence applied to all units.
SCOP - System Crash ---****
- 95% luck
- -45% luck
- 110% attack/defence
Nobody is in Safe Mode when Jugger piles on the power to breaking point, commanding with wild fluctuations between Chess Master logic that would outrank Sonja, down to stupid mistakes that Max would laugh at. Positive luck maxes out at +95%, but negative luck crashes down to -45%.
Tags
Crazy tag in which Zak/Koal does the moving about and precise attacking, while Jugger berserks anything he can lay his hands on with waves of cheap units.
Notes & Tactics
Jugger is (le gasp!) much like Flak in overall design, and what that means is that you should exploit your random power by building more cheap and maneuverable units than usual and throwing them against larger units. Jugger (if alone) is better off using Overclock every few days rather than saving up for System Crash, as the benefit is greater for the number of stars it takes. Using Jugger, you can break the rules of gameplay by attacking anything with just about anything else and doing unfair amounts of damage. Obviously this isn't an excuse to suicide everything you have and land up with a broken army, but especially during powers, you can afford to lob a few cheap units at stronger ones to give you the edge. Jugger's main weakness is the possibility of leaving units alive when ordinarily you would destroy them. This means you should aim for a little overkill if you need a unit destroyed critically, and otherwise just throw units together and see what happens. All in good fun!