Max - Angry Tank Man
Max is an all-out direct attack CO, with a liking for tanks and such and a dislike for cannons that point at the sky and shoot really far.
Day To Day Abilities
- 120% attack with all direct units
- -1 range with indirect units
COP - Max Force ***
- 160% attack with directs
- 110% attack with all else
- 110% defence
Hoo! Hah! Max's direct units become 160/110 (atk/def) for one day. All other units gain the normal 10% attack and defence bonus.
SCOP - Max Blast ---***
- 190% attack with directs
- 110% attack with all else
- 110% defence
Max pushes forward harder and faster, with direct power rising to 190% and, and all units get 10% extra defence and attack.
Tags
I don't like these sort of tags, at first thought you may think that with direct and indirect units covered you can't lose, but then you realise that at any one time either half your army is useless or half your CO team is.
Notes & Tactics
Don't waste your money on lots of rockets, missiles, artillery or battleships. (Max's artillery range is 1! 1!!) Also, don't be fooled by the game's emphasis on Max's tanks. Direct units include all aircraft, and subs and cruisers as well, so if plenty of airports are lurking around, don't be scared to send in a attack fleet of air units! Also, you shouldn't use Max on tight, small, or enclosed maps, or any with choke points (two areas linked with a very narrow gap), as he needs wide open spaces to unleash the full power of his direct attacks. Max has been nerfed (made weaker) even more for Dual Strike, by taking away his movement bonuses during CO powers. Maybe he's getting slow in his old age. By using a combination of bombers/copters and ground units, you should be able to do major damage to any army.