Sasha - Profiteering Dominatrix
Sasha is the dominant, controlling elder sister of Colin. Calm and inquisitive by default, she can swiftly turn fierce if provoked. Her family wealth and knowledge of economy grants her an extra 100g per property, per day.
Day To Day Abilities
- +100g per property per day
COP - Market Crash **
- Enemy CO power meter drained by 10% per 5000g funds
- 110% attack/defence
Sasha fiddles the books and causes mass downtown panic, sending bankers and opposing COs into a frenzy. This lowers all opponents' CO power bars by 10% per 5000g. Usual 10% boost in attack and defence, too. This makes COs with long power bars - like Hawke and Eagle - physically cry, although it can stop pretty much anyone's Super CO Power from charging well, if at all.
SCOP - War Bonds --*****
- 50% of damage caused given in funds
- 110% attack/defence
Sasha sues for damages - getting awarded 50% of the value of the damage she causes for that entire day in funds, as well as 10% attack/defence boost. Save this for big fights, whenever you think you're about to do a lot of damage.
Tags
Incredibly, amazingly, brokenly powerful. Day-to-day, these siblings complement each other perfectly - Sasha gains 10% more funds, Colin spends 20% less of them. Sasha also becomes the 'power' CO of the tag, that is, she has 100% attack and defence day-to-day, like Andy. During tag breaks (Dear god, such overpowered tag breaks), both Colin and Sasha gain 30% attack on top of their SCOP-induced 10% attack and defence boosts. Send out Sasha first, her SCOP will rake in the cash as she mows down enemy units with her 140% power. Then switch to Colin, and gain on top of 140% power, a probably insane bonus because of money. Then...attack anything, really. You can afford to. YOU'RE SO DAMN CHEAP.
Notes & Tactics
Sasha's game is to crash the enemy out of their powers and then gain the edge over them with her superior income. The extra money comes in handy early on, getting units out quicker to begin with, but also adds a decent sum to your funds once you have a solid property count. It's roughly equivalent to about a 9% discount on units. With the constant threat of Market Crash above their heads, your opponent will likely never try to bother saving up for a SCOP. For the power draining to work properly, you need to use Market Crash as soon as your opponent approaches COP, after all the fighting on your turn but certainly before buying any more units. Eventually, your power will slow down so much that you won't be able to control COPs any more, but you should still be able to block SCOPs from happening. Sasha makes people like Sami, Hawke and Eagle with their long powers cry, but she isn't so effective against those with shorter bars like Adder and Sensei.