Zak/Koal - Proverbial Scholar
Zak (as he is known to Europeans) or Koal (as he is known in the US) is the wise but twisted scholar of Black Hole. He fares slightly better on roads, but his powers aid the movement of all his units.
Day To Day Abilities
- 110% attack on roads
Note that the bonus on roads occurs for both land and air units.
COP - Forced March ***
- 130% power on roads
- 110% power elsewhere
- +1 movement
- 110% defence
Zak has no mercy and pushes his forces onward without rest, giving them +1 movement and 130% attack from road tiles.
SCOP - Trail of Woe ---**
- 140% power on roads
- 110% power elsewhere
- +2 movement
- 110% defence
Zak gets his troops in gear and forces a forward rush across his whole army with +2 movement. Anyone sitting by the roadside is likely to get run over by 140% power.
Tags
It's always the quiet ones. This tag power charges scarily fast, and the effect on the units are pretty similar. Generally Adder should go first to move into position if you're not already in range, so that Zak/Koal can get some road power going. Force may be an unaddressed issue here, but with all the movement you should be getting mostly first strikes and good matchups.
Crazy tag in which Zak/Koal does the moving about and precise attacking, while Jugger berserks anything he can lay his hands on with waves of cheap units.
Zak makes a good partner to a lot of COs, but here is another example of the move and attack pairing. Zak should start tag powers, zoom in units from afar and get busy with small-scale strikes, then switch to Candy for uber power attacks on everything. Day to day just go by where the battle is - near cities or near roads. If neither, then just pick whoever's bar you want to charge at the time.
Notes & Tactics
Zak, like Adder before him, is all about surprising your enemy with sudden leaping strikes from afar, and marathon infantry captures. To take advantage of this, your army should be weighted towards direct units that can march out of nowhere and fire the same day, but don't neglect indirects altogether, or you'll run into trouble. Zak's innate road power is useful at times, since roads tend to connect all the important areas on a map together, but unless there's only grass around, stick to thicker terrain unless you really need the 10%. Zak's real power lies in his SCOP, Trail of Woe. Cashing in as more worth it than Forced March by being only two stars dearer, it grants you a turn of speed and power that comes around more often than most SCOPs. You won't be pulling out the movement strikes as often as Adder, but your strength lies in the road boost you get bundled with it. Use the movement to attack, and if there are any roads nearby then use those for a nice 140% attack. Another thing to note is that aircraft get the road boost as well, so since they have no terrain to lose out on, you should always attack with aircraft from a road if you possibly can. Heh heh heh...