Advance Wars: Dual Strike Damage Chart

This damage chart shows the amount of damage a unit will do to another if both units are at 10HP and are on roads (or other terrain with zero stars defence).

To use it, find the unit that is attacking along the columns at the top, then follow the table downwards row by row until you find the unit that is being attacked.  The number there is the damage the attacking unit will deal to the defending unit, without luck.

If there are two numbers, or you are wondering what the colour-scheme means, refer to the key at the bottom of this page.

Damage Chart

Attacker Right
Defender Below

Damage (%)
Infantry Mech Recon Tank Md. Tank Neotank Megatank Artillery Rockets Anti-Air Missiles Piperunner Fighter Bomber B Copter Stealth Battleship Cruiser Sub Carrier
Infantry 55 65 70 75 105 125 135 90 95 105 - 95 - 110 75 90 95 - - -
Mech 45 55 65 70 95 115 125 85 90 105 - 90 - 110 75 90 90 - - -
Recon 12 85
18
35 85
40
105
45
125
65
195
65
80 90 60 - 90 - 105 55
30
85 90 - - -
Tank 5 55
6
6 55
6
85
8
105
10
180
10
70 80 25 - 80 - 105 55
6
75 80 - - -
Md. Tank 1 15
1
1 15
1
55
1
75
1
125
1
45 55 10 - 55 - 95 25
1
70 55 - - -
Neotank 1 15
1
1 15
1
45
1
55
1
115
1
40 50 5 - 50 - 90 20
1
60 50 - - -
Megatank 1 5
1
1 10
1
25
1
35
1
65
1
15 25 1 - 25 - 35 10
1
15 25 - - -
APC 14 75
20
45 75
45
105
45
125
65
195
65
70 80 50 - 80 - 105 60
20
85 80 - - -
Artillery 15 70
32
45 70
45
105
45
115
65
195
65
75 80 50 - 80 - 105 65
25
75 80 - - -
Rockets 25 85
35
55 85
55
105
55
125
75
195
75
80 85 55 - 85 - 105 65
35
85 85 - - -
Anti-Air 5 65
6
4 65
5
105
7
115
17
195
17
75 85 45 - 85 - 95 25
6
50 85 - - -
Missiles 25 85
35
28 85
30
105
35
125
55
195
55
80 90 55 - 90 - 105 65
35
85 90 - - -
Piperunner 5 55
6
6 55
6
85
8
105
10
180
10
70 80 25 - 80 - 105 55
6
80 80 - - -
Pipe Seam 1 15
1
1 15
1
55
1
75
1
125
1
45 55 10 - 55 95 25
1
70 55 - - -
Oozium † 20 30
20
20 20 30
20
35
20
45
30
5 15 30 - 15 - 35 25
20
30 20 - - -
  Infantry Mech Recon Tank Md. Tank Neotank Megatank Artillery Rockets Anti-Air Missiles Piperunner Fighter Bomber B Copter Stealth Battleship Cruiser Sub Carrier
Fighter - - - - - - - - - 65 100 65 55 - - 45 - 85 - 100
Bomber - - - - - - - - - 75 100 75 100 - - 70 - 100 - 100
Stealth * - - - - - - - - - 75 100 75 85 - - 55 - 100 - 100
Black Bomb ‡ - - - - - - - - - 120 120 120 120 - - 120 - 120 - 120
B Copter 7 9 10 10 12 22 22 - - 105 115 105 120 - 65 85 - 105 - 115
T Copter 30 35 35 40 45 55 55 - - 105 115 105 120 - 95 95 - 105 - 115
Battleship - - - 1 10 15 45 40 55 - - 55 - 75 25 45 50 5 65 -
Cruiser - - - 5 30 30 65 50 60 - - 60 - 50 25 35 95 25 25 -
Lander - - - 10 35 40 75 55 60 - - 60 - 95 25 65 95 25 95 -
Sub ** - - - 1 10 15 45 60 85 - - 85 - 95 25 55 95 90 55 -
Black Boat - - - 10 35 40 105 55 60 - - 60 - 95 25 65 95 25 95 -
Carrier - - - 1 10 15 45 45 60 - - 60 - 75 25 45 60 5 75 -

* When stealthed, Stealths can only be attacked by Fighters and other Stealths (damages shown like this).

** When submerged, the Submarine can only be attacked by Cruisers and other Submarines (damages shown like this).

† Oozia instantly destroy a unit if they move onto the same space as that unit (as if to go "on top" of it). In addition, the Grand Bolt (once the shield barriers have been removed) will take the same damage at its weak points as an Oozium. When the barriers are still operational, the Grand Bolt takes 1% from anything.

‡ Black Bombs deal 5 damage to units in a 3-square radius around itself, regardless of its health, the number of units within range and the types of units it hits. Exceptions are Oozia, and all buildings with HP (see ), which take no damage.

Damage values dealt to Pipe Seams are also the same values dealt to all buildings with a HP value, including Black Hole Cannons and Minicannons, but excluding the Grand Bolt.

◊ In Campaign missions where there is an air-based second front, Fighters attack Black Hole Minicannons for 55% damage.

Key

  • Numbers that appear like this mean the damage percentage dealt by the attacking unit's primary weapon.
  • Numbers that appear like this mean the damage percentage dealt by the attacking unit's secondary weapon.
  • Numbers that appear like this mean that these attacks are the only attacks possible when the defending unit is under stealth or submerged.
  • Numbers that have been italicised mean that these particular attacks have had their damages changed since Advance Wars 2.
Page updated: Thursday, 14 September 2006